Clash Rune: Aion 2 item stats
Clash Rune is a Special rune item in Aion 2 for the rune slot.
TL;DR
Clash Rune has 5 base stats: Combat Speed 1%, Penetration 100, Multi-hit Chance 1%, PvE Damage Boost 0.5%, PvE Damage Tolerance 0.5%. Players usually run it at +2.
Updated By Zane Game version: Global, patch of 20 Oct 2026 Sources
Official-sample n=1,600, 2026-10-26
- Grade
- Special
- Slot
- Rune
- Item level
- 40
- Worn
- 3,066 times
Aion 2 item details
This Aion 2 item page shows what the official item data says about Clash Rune and how often the 1,600 sampled Global characters wear it. See the items database for every item, or the gear guide for how grades work.
- Item id: 310900001
- Grade: Special
- Type: Rune (Accessory)
- Slot: Rune
- Item level: 40
- Required character level: 10
- Classes: All classes
- Race: All
- Tradable: No
- Magic stone slots: None listed
- God stone slots: None listed
Base stats
| Stat | Base value |
|---|---|
| Combat Speed | 1% |
| Penetration | 100 |
| Multi-hit Chance | 1% |
| PvE Damage Boost | 0.5% |
| PvE Damage Tolerance | 0.5% |
Values are the item's own base numbers from the official item endpoint. Sub stats and gem rolls differ per character and are not published.
Common enchant level
The median enchant among 3,066 sampled wearings is +2, out of a maximum of +10. Read the enchanting guide before you spend materials past that point.
Worn by class
| Class | Times worn | Share of slots |
|---|---|---|
| Ranger | 394 | |
| Gladiator | 389 | |
| Templar | 389 | |
| Assassin | 382 | |
| Chanter | 382 | |
| Cleric | 378 | |
| Spiritmaster | 378 | |
| Sorcerer | 374 |
Who uses it and why
Few pieces are as universal as Clash Rune: it shows up on 8 classes (Gladiator (198), Templar (198), Ranger (198), Cleric (198), Chanter (197), Spiritmaster (197), Assassin (196), Sorcerer (192)) across 1,574 wearers. Top-band and lower-band rates sit within ten points of each other on every reported class, a genuinely universal pick. The wearer split by race is 51.1% Dark vs 48.9% Light, roughly the even mix the equal per-region quota produces.
| Class | Top band share | Rest share | Wearers |
|---|---|---|---|
| Gladiator | 198 | ||
| Templar | 198 | ||
| Ranger | 198 | ||
| Cleric | 198 | ||
| Chanter | 197 | ||
| Spiritmaster | 197 | ||
| Assassin | 196 | ||
| Sorcerer | 192 |
Region mix of wearers: NA East 19.9%, NA West 25.9%, Latin America 21%, Europe 21%, Asia 12.3%. The sample uses an equal per-region quota, so this mix does not show the real regional player split. Sampled 2026-10-26, confidence Official-sample.
Top band vs rest
| Band | Characters | Wearers | Share |
|---|---|---|---|
| Top band (ranks 1-50 per class) | 400 | 400 | |
| Rest (ranks 51-200 per class) | 1,200 | 1,174 |
Adoption is near saturation on both sides of the sample (100% of the top 400 vs 97.8% of the rest), so Clash Rune tells strong and weaker characters apart very little.
Wearers of Clash Rune run stronger than non-wearers in every reported class, for example Gladiator wearers sit at a median 75,592 combat power against 64,098 for the rest of the class, a gap of about 11,495. That gap reflects who picks the piece, not proof the item causes it.
| Class | Wearer median CP | Non-wearer median CP |
|---|---|---|
| Gladiator | 75,592 | 64,098 |
| Templar | 74,369 | 63,579 |
| Assassin | 70,641 | 60,490 |
| Ranger | 73,366 | 62,636 |
| Chanter | 71,127 | 60,306 |
| Cleric | 70,034 | 60,619 |
| Sorcerer | 70,744 | 62,393 |
| Spiritmaster | 66,993 | 59,213 |
Change between samples
| Sample date | Times worn |
|---|---|
| 2026-10-14 | 2,864 |
| 2026-10-16 | 3,087 |
| 2026-10-17 | 2,900 |
| 2026-10-18 | 2,925 |
| 2026-10-19 | 2,876 |
| 2026-10-20 | 2,885 |
| 2026-10-21 | 2,847 |
| 2026-10-22 | 3,008 |
| 2026-10-23 | 2,961 |
| 2026-10-24 | 2,966 |
| 2026-10-25 | 3,004 |
| 2026-10-26 | 3,066 |
Use of Clash Rune stayed flat between the 2026-10-14 and 2026-10-26 samples, from 2,864 to 3,066 wearings, inside the plus or minus ten percent band we call noise between samples.
Common pairings
| Item | Slot | Share of wearers | Lift |
|---|---|---|---|
| Revelation Amulet | amulet | 1.01x | |
| Spiritforged Guard | sub hand | 1x | |
| Noble Belt | belt | 1.01x | |
| Liberator Bracelet | bracelet | 1.01x | |
| Bakarma Breastplate | torso | 1x | |
| Pilgrim Bracelet | bracelet | 1.01x |
The most common pairing is Revelation Amulet (amulet), worn alongside Clash Rune by 77.6% of its wearers; lift 1.01, close to the sample-wide 77.2% base rate.
Share of wearers is P(the partner | Clash Rune). Lift compares that rate with the partner's share across all 1,600 sampled characters; 1x means no special link.
Alternatives for the rune slot
| Item | Share of slot | |
|---|---|---|
| Clash Rune | this item |
No rune item is used more: Clash Rune leads the slot at 100% of the 1,562 sampled characters of any class filling it.
Enchant distribution
| Enchant level | Uses |
|---|---|
| +0 | 264 |
| +1 | 724 |
| +2 | 940 |
| +3 | 748 |
| +4 | 326 |
| +5 | 64 |
Across 3,066 sampled wearings across 1,574 wearers the p25, median and p90 enchant are +1, +2 and +4. The single most common level is +2 (940 uses); even the p90 of +4 sits at half of the +10 cap or below, so wearers rarely invest deep into this piece. A median of +2 is typical for the rune slot (slot median +2).
How to get it and priority
The official data lists these sources: Reward Chest, Quest.
Our read on priority: High priority. Signals in favour: top-two pick in its slot (rank 1); 95.8% slot share in the sample; the official data lists a named source; typical wearers stop at +2 of a +10 cap, so it works without deep investment.
Editorial. Clash Rune scores 5 points. Score one point each for: top-five rank in its slot, a slot share of 30% or more, being tradable, a listed source, and a median enchant at half the cap or lower; top-two slot rank scores two, and when the top band wears it at least five points less than the rest we subtract one for being a stepping stone. Four or more points is high priority, two or three is worth picking up.
Related items
- Revelation Amulet, Unique amulet, worn 1,235 times
- Noble Belt, Unique belt, worn 1,084 times
- Pilgrim Earrings, Legend earrings, worn 870 times
- Liberator Earrings, Legend earrings, worn 845 times
- Pilgrim Ring, Legend rings, worn 784 times
- Liberator Bracelet, Legend bracelets, worn 781 times
Clash Rune FAQ
What are the base stats of Clash Rune?
Clash Rune has Combat Speed 1%, Penetration 100, Multi-hit Chance 1%, PvE Damage Boost 0.5%, PvE Damage Tolerance 0.5%. These are base values at enchant 0. Sub stats and gem rolls differ per character and are not published.
What enchant level do players use on Clash Rune?
The median enchant among 3,066 sampled wearings is +2, out of a maximum of +10.
Who wears Clash Rune?
It was worn 3,066 times in the sample, most often on Ranger (394 times).
Is Clash Rune getting more or less popular?
Use of Clash Rune stayed flat between the 2026-10-14 and 2026-10-26 samples, from 2,864 to 3,066 wearings, inside the plus or minus ten percent band we call noise between samples.
Do top players wear Clash Rune?
100% of the strongest 400 sampled characters of any class wear it (the top 50 of each class), versus 97.8% of ranks 51 to 200 per class.
How far should I enchant Clash Rune?
The sample's p90 enchant is +4 and the official cap is +10. Most wearers stop near +2; anything past that is the strongest slice of the sample.
Sources
- AION 2 official character pages
Public pages, read without login at no more than one request per second. Only aggregate numbers are kept. No player names or IDs are stored or shown. See how we sampled.